Block Rush
Controls:
- WASD to move, space to jump
- Left click to pick and drop objects
- P to edit keybinds, L to open level selector
- Right click hold to charge up, release to throw
Spikes will send a block flying, and wind will push it around in the direction it's facing. If you fall off and restart, you will spawn on the first level, but will keep the unlocked levels you had previously (press L). This will also reset the blocks to their original state.
The yellow pressure plate will teleport you to it when a block hits it, letting you progress through levels. The when a block lands on it, spikes will send it flying in a random direction. Spikes come in three forms: flat, normal, and long. They all have the same effect. Wind is shown by rectangles traveling in a specific direction, and that will be the direction in which the block will start to go when it goes into a windy area.
The doors are how you gain levels. When you walk through a door, you unlock a new level. The door will teleport you to the next level, and you can walk back through it to go to the previous level. The goal is to get to the last door (at the end of level 8).
Credits for game assets: www.kenney.nl and https://sketchfab.com/3d-models/car-arrow-c9f036364f274e8288249759c4be4516
| Status | Released |
| Platforms | HTML5 |
| Author | SuspiciousItem |
| Genre | Puzzle, Platformer |
| Made with | Godot |
| Tags | 3D, First-Person, Godot, Short |

Comments
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So I managed to complete the game without pressing any buttons... I did not manage to record the full run again but this is the technique that i found (sorry for bad english )
Here is the video :D
Nice! I noticed this while developing, but left it in there since it made testing a lot easier (and it's fun to do). By the way, have you tried completing the game without this technique? If so, how was the game?
Yes of course I completed the game without it, it was a little frustrating that at first I didn't notice the level function so I every time I'd fall I would start the game from 0
But after using the checjvmpionts the game felt more fair 😅, the game main mechanic feels like portal meets angry birds slingshot. It was fun.
Glad you liked it!